I have had a few questions about creating an animation overrider in SL. I know most people use their firestorm viewer and load up the animations there because, it is usually a two step process. But, what happens if you do a clean install? If you wanted to have multiple AOs on at once, one for movement and the other one for static AOs? Well, since I create static AOs, I thought it was time I shared this tip with anyone who is interested.
In this video, I go over there and what to look out for, sorry it starts out slow and then I pick up midway, I was trying to think of all the things I should cover that way I am not rambling about anything unnecessary.
Anyway, I hope this helps out someone. Enjoy xo
This is the SURL to the free animation HUD I reference in the video:
http://maps.secondlife.com/secondlife/Kuso/128/134/23
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